Nate Kilfoil's work

Thursday, July 31, 2014

Iron Throne texture pass 2





Posted by Nate Kilfoil at 4:18 PM No comments:
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Labels: 3ds Max, Iron throne

first texture attempt.


Posted by Nate Kilfoil at 3:25 PM No comments:
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Labels: 3ds Max, Iron throne

Optimized Iron Throne. From 92,000 polys down to a little over 15,000. The coloring is only temporary.




Posted by Nate Kilfoil at 3:08 PM No comments:
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Labels: 3ds Max, Iron throne, no texture

Monday, July 28, 2014

finished mesh of the Iron Throne





Posted by Nate Kilfoil at 3:30 PM No comments:
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Labels: 3ds Max

Iron throne work in progress



Posted by Nate Kilfoil at 1:13 PM No comments:
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Labels: 3ds Max, Iron throne, no texture

Wednesday, July 23, 2014

some of my projects



Posted by Nate Kilfoil at 9:48 AM No comments:
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Labels: 3d, 3ds Max, Unreal
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About Me

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Nate Kilfoil
Hey anyone viewing this blog. I'm a current video game art and design student and former U.S Marine. I'm running this blog to present to future employers. Send me an email if you have critiques or comments on my art at: ntkilfoil@Hotmail.com
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Blog Archive

  • ►  2015 (2)
    • ►  February (2)
  • ▼  2014 (10)
    • ►  August (4)
    • ▼  July (6)
      • Iron Throne texture pass 2
      • first texture attempt.
      • Optimized Iron Throne. From 92,000 polys down to ...
      • finished mesh of the Iron Throne
      • Iron throne work in progress
      • some of my projects
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